Subject:
Creative writing

 

Number Of Pages:
12     Double-spaced (2700 words)

 

Number Of Sources:
10

 

Type of Document:
Research Paper

 

Academic Level:
College/University

 

Citation Style:
APA

 

Attachment(s):
7395-CDB301A2Instructions2.docx

 

Solution Files(s):
N/A

 

Description:

 

Answer the question How and for what purposes do entertainment interfaces create ‘envelopes’ that seek to capture and captivate their users? Critically respond to this question through close analysis of an entertainment interface of your choice (e.g. a mobile videogame interface, the Netflix interface, a music streaming interface). Useful resources: Ash J (2015) Resolution. In: The Interface Envelope: Gaming, Technology, Power. New York and London: Bloomsbury, pp. 33-56. Ash J (2013) Technologies of captivation: Videogames and the attunement of affect. Body & Society 19(1): 27-51. Galloway A (2012) The Interface Effect. Cambridge: Polity Press. Jayemanne D, Nansen B, and Apperley T.H (2016) Postdigital Interfaces and the Aesthetics of Recruitment. Transactions of the Digital Games Research Association (2)3: 145-72. Keogh B (2017) A Play of Bodies: How We Perceive Videogames. Cambridge: MIT Press. Neidich W (2010) From noopower to neuropower: How mind becomes matter. In: Hauptmann D and Neidick W (eds.) Cognitive Architecture: From Bio-politics to Noo-politics. Rotterdam: NAi Publishers, pp. 539-581. Available from: http://xenopraxis.net/readings/neidich_noopowerneuropower.pdf

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