RESOURCES: Course Text: Cervone, D., & Pervin, L. A. (2016). Personality: Theory and research (13th ed.). Hoboken, NJ: John Wiley & Sons, Inc. Chapter 12, “Social-Cognitive Theory: Bandura and Mischel” (pp. 367–402) Chapter 13, “Social-Cognitive Theory: Applications, Related Theoretical Conceptions, and Contemporary Research” (pp. 403–436) Assignment: Research Project: Analyzing Effects of Media on Behavior Practically from the advent of television, there has been a persistent question about its influence on viewers, particularly young people. With the introduction of video games, that question was transferred to yet another form of media. You may have your own personal views about television and video games, but for this Assignment—or at least to start—set those views aside as you assume the role of a researcher analyzing effects of media on behavior. You will write a research paper in which you apply theories of behavior modeling to explain positive or negative impacts of television and other media viewing on behavior. To prepare: Review the Week 6 Learning Resources with information on behavior modeling. Be sure to access the Handout with suggested resources that address television and video-game viewing and their influence on behavior. Choose a perspective for your research paper. You will discuss and provide evidence for the potential positive influences of behavior modeling from television and other media viewing or the potential negative influence on behavior. As part of your research, consider practical recommendations to include in your paper for how to strengthen positive influences of television/media viewing or how to lessen the negative influences on behavior. Be aware that you must use three resources to inform your paper—the course text and two other resources. You may choose from the resources listed in the Handout or resources that you find.

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